About

The VOX 4D Summit: an event like no other. We bring together thought leaders from across industries to explore the future of visual communication and the creative evolution of augmented reality. Vox means voice in Latin, and it's also a reference to voxels, or volumetric pixels. Our goal is to develop a new conversation about AR where design is center stage, and technology is in a strong supporting role. We propose a new narrative about augmented reality: that it is a new voice designers and artists can choose to speak in, a new tool to add to your arsenal, not intended to replace other mediums, but rather to expand your palette in the realm of interactive storytelling. We invite you to this annual event to spur the development of a new conversation and creative community.

Goals of the Event


Everyone in the room will be in awe of everyone else. Each one of you will meet a new collaborator and make something new.

This is a purposefully small and intimate gathering, with a strong focus on hands-on workshops and collaboration. This is where the brightest minds in augmented reality can come together to create history.

We are encouraging all attendees to meet someone, make something, and come back and share it with us next year. Whether it's an experiment, a work of art, or a new venture, we look forward to savoring your stories next year.

VOX: The 4D Summit will be held on board the uniquely decadent Queen Mary: Britain's first superliner and the last of her kind. Her elegance, dash, and pioneering spirit will serve as the perfect backdrop for a discussion about innovation and flair in new creative medium.



Program


Blaise Agüera y Arcas

Architect, Bing Maps/Bing Mobile
–Microsoft
View Full Bio

Helen Papagiannis

Designer + PhD Researcher
in Augmented Reality
View Full Bio

Daniel Suarez

Best Selling Author
Daemon, Freedom
View Full Bio

 
Chris Hewish

Head of Global Interactive
–DreamWorks
View Full Bio

Brian Mullins

Founder + CEO
–daqri
View Full Bio

Gaia Dempsey

Product Manager
+ Director PR/Marketing
–daqri
View Full Bio

Thursday, September 13, 2012


8:30-9:30AM
Queen's Salon Arrival + Registration + Continental Breakfast Buffet
9:30-9:50AM
Welcome Remarks // Gaia Dempsey, daqri
9:50-10:35AM
Morning Keynote: Framing the Next Visual Revolution // Brian Mullins, daqri
10:45-12:15PM
Breakout Workshops

Our 10 concurrent breakout workshops are the heart of the event, and are intended to be creative, multi-disciplinary, and hands-on. Attendees will select one to participate in, which will carry through to Friday. Workshop themes go from Augmented Narratives in Science, to Urban Design, to Theater, to Art, and are an opportunity for attendees to get to know each other better and deeply engage around solving a practical problem and connecting it to the world around us using augmented reality. Workshops are led by expert facilitators in each category.

12:15-1:30PM
Lunch Break
1:45-2:15PM
The Science + Fiction of Augmented Reality

A Conversation with Author Daniel Suarez

2:25-3:00PM
Afternoon Keynote // Chris Hewish, DreamWorks
3:00-3:30PM
Afternoon Break // Art + Refreshments
3:30-4:45PM
Breakout Workshops
4:45-5:00PM
Closing Remarks
5:00-7:00PM
Evening Break // Augmented Treasure Hunt + Ship Tour (optional)
7:00-9:00PM
Verahdah Grill Art Deco Cocktail Hour

Friday, September 14, 2012


8:30-9:30AM
Queen's Salon Continental Breakfast Buffet
9:30-10:15AM
Morning Keynote // Blaise Aguera y Arcas, Microsoft
10:25-11:25AM
Breakout Workshops

Attendees return to their workshop groups to continue the creative process through storytelling exercises, visualizations, gamestorming and iterative prototyping in AR using the daqri 4D platform.

11:30-12:15PM
Distinguished Creative Showcase // Helen Papagiannis
12:15-1:30PM
Luncheon at the Grand Salon // Featuring A Presentation by A Queen Mary Captain
1:30-2:15PM
Afternoon Keynote // Gaia Dempsey, daqri
2:15-3:15PM
Breakout Workshops
3:15-4:45PM
Breakout Workshop Presentations + Feedback from Facilitators

Each group will have the opportunity to present the fruits of their creative labor and receive comments and feedback from a panel of facilitators.

4:50-5PM
Closing Ceremony
5-8PM
Evening Break // Augmented Treasure Hunt Continues, Optional Tour + More!
8-12AM
Outer Orbit After Party // Featuring Live Music & Special Guests


Workshop Facilitators

BC Biermann
Professor & Founder
The Heavy Projects
View Bio & Workshop Description
Eric Koch
Senior Producer
Sony Computer Entertainment
View Bio & Workshop Description
Tasha McCauley
Co-Founder
9th Sense Robotics
View Bio & Workshop Description
Sean McDonald
Freelance Consultant
Formerly CEO of Sweet Spot
View Bio & Workshop Description
Christine Outram
Creative Director
Re:Imagine Group
View Bio & Workshop Description
 
Negin Singh
Executive & Artistic Director
cARTel: Collaborative Arts LA
View Bio & Workshop Description
Daniel Suarez
Best Selling Author
Daemon, Freedom
View Bio & Workshop Description
Lucien Vattel
Executive Director
GameDesk
View Bio & Workshop Description
Brian Wassom
Partner
Honigman Group
View Bio & Workshop Description
 

BC Biermann


Re-Imagining the City: The Architectural Canvas and a New Semiotics

The vast undulations of concrete and steel that fortify U.S. cities offer up a massive canvas upon which artists can digitally inscribe a new semiotics for a new age. Semiotics is the theory of sign systems and the dominant urban sign system is also the de facto public art form of commercial advertising, which has effectively marginalized other forms of public messaging such as street art and graffiti. Augmented reality (AR) presents a unique opportunity for artists to reappropriate public space by legally crossing private property boundaries and permits a more democratic entrance of signs and the ideas they represent into the public domain.

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Brian Wassom


New Dimensions of Citizenship: Civil Society and Government in an Augmented World

How do members of a free society interact with each other through augmented media? With their governments? Where are the lines of propriety and legality in this new world? And how can we begin to shape them now? We'll conceptualize ways that individuals, groups, and governments can and should use augmented reality to enhance their interactions with each other and improve our society as a whole.

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Daniel Suarez


Full-Motion, High-Def AR Video: Shared Experience and Location-based Entertainment in the 21st Century

The traditional film industry is shrinking here in the U.S.. According to the MPAA, 1.57 billion movie tickets were sold in North America in 2002. Last year, that number had slipped to 1.28 billion – a drop of 18.5% and the lowest attendance since 1995. Over that same time-frame, attendance by 12 to 24 year olds -- Hollywood's most coveted demographic -- dropped 40 percent. American audiences are finding it harder and harder to justify a trip to the theater, particularly since they don't have to wait nearly as long to see movies on their high-def home theater systems. Add to that competition from the Internet and video games, and the future for film exhibitors looks bleak.

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Christine Outram


Delighting with Data: Augmenting the Smart City

When we blanket our surroundings with sensors, mobile phones, micro-controllers and cameras, our cities become ‘smart’. From GPS-equipped buses that signal their location and make transit more efficient, to wired buildings that keep track of energy consumption on each and every floor. The more data we collect, the more we can act on it, and the more efficient, delightful and meaningful our cities become.
However, while data is being collected, a meaningful, place-based way of interacting with this information does not yet exist. In short, how can we move beyond mobile and web-based data visualizations and dashboards to a world where data becomes woven into the physical fabric of our cities? This is the opportunity for AR.

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Eric Koch


Cathartic Gaming: Creating Deep and Meaningful Emotional Responses to Interactive Entertainment

The current mood of gaming focuses on competition, fear and ego driven story telling which at their very core are the simpler side of humanity. Although these are easy concepts to tap into, the future of gaming and technology as a whole are evolving into something radically different. A handful of game companies around the world are now focusing on innovative ways of expanding their reach into the human psyche by attempting to create a more meaningful emotional reaction from their players. The center of this idea is forming a real connection with the world or avatar that is the focus of the experience and to allow player to explore that concept.

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Lucien Vattel


Transforming Education with AR

This workshop will bring together developers and scholars with augmented reality designers to transform traditional curriculum into highly engaging, culturally relevant experiences. The workshop will present two possible curriculum ideas. 1) To design and develop an AR educational application that will allow students to explore the world around them and through augmented reality, understand the science behind everyday objects. 2) The workshop will design and develop and rapid prototype an application that will allow students to create and design their own architectural environments and buildings and project them onto geo specific locations, neighborhoods, downtown, LA landmarks, etc. in order to exhibit virtually their imagination to friends, family and peers.

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Negin Singh


Creating the Spectacle

Los Angeles is alive with art. On any given night in any part of the city, you can experience a live band, play, gallery opening, charity event, circus show, performance art, or an amalgamation of all the forms teaming together to create a one of a kind experience for an audience that is hungry for culture and connection. During this workshop, we will explore the ways that augmented reality can push the live event experience into new territory, for the creator and audience member alike.
At the end of every year, facilitator Negin Singh's multi-media arts organization, cARTel: Collaborative Arts LA, throws an "art party" for over a thousand people.

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Sean McDonald


Revealing Reality: Using AR Tech to Broaden Human Senses & Teach Science

Human sensory systems are amazing, in many ways, but they’re also limited to a small range of reality. We cannot, for example, see electromagnetic energy. Nor can we see radiation or know that we are touching it. But our bodies interact with these forces and others all of our lives: especially in an age of cell phones, wireless routers, electric lines spanning the globe and satellite geo-coordinates beaming down on our heads every second of every day. With the support of augmented reality tech we can take the data that we’re able to collect about these invisible forces that comprise reality and make it accessible to us as a sensory experience. When we do this, we make knowledge that was formerly only attainable through abstract, intellectual learning attainable through sensory experiences.

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Tasha McCauley


Robots and Augmented Reality: A Superhuman Experience

This workshop will look at the ways in which consumer robots can enhance the human experience using augmented reality. Telepresence robots—robots that allow users to feel as though they are present at the robot’s location, no matter where in the world they may be—are becoming increasingly popular. The next step is to endow these robots with sensors that have extended-range and hyperspectral capabilities, so that the remote user can have what is effectively a superhuman experience. We will explore these amplified realities, and consider ways in which they will affect the realms of education, travel (both on- and off-planet), medicine, and games.

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The Queen Mary


How to Book

Call the Ship's Reservation Department directly at
(877) 342-0742 and ask for the daqri rate.

Standard check-in time is 4:00PM and check-out time is 12:00PM.
Any cancellations or changes must be made at least 48 hours prior to the arrival date.

HOTEL ROOMS MUST BE BOOKED BY SEPTEMBER 4TH TO ENSURE OUR RATE.


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Request an Invite